Sunday, 21 July 2013

Idle Fanedit Ideas: The Lords Of Berberian

Last year, I had the peculiar pleasure of watching Berberian Sound Studio, a film that at both pays great respect to the under-recognised efforts of sound engineers and recordists as part of filmmaking and depicts, in a magnificently surreal manner, Toby Jones' character and his descent into madness. It was an excellent film, with a magnificent soundtrack by Broadcast and a great performance by Jones. If I had to fault it, I would say that the third act necessarily became very strange even within the context of what had preceeded it in the film.

Earlier this year, I watched The Lords Of Salem, Rob Zombie's most recent film. I don't know if I would say it was magnificent, but I certainly enjoyed it and thought it to be very good. Zombie's tendency to cast his wife in every film he makes has irked me in the past, because she's not a particularly good actor, but in this she is surprisingly effective. The story centres around Moon's radio DJ character, who receives an LP of a hitherto-unknown band (the titular Lords Of Salem) and begins to descend into madness and paranoia as a result of the LP. If I had to fault it, I'd say that the ending is somewhat weak - the first and second acts are great, but the apex of the story doesn't really feel climactic enough.

Inspired by Q2's fantastic Memories Alone (which cuts down and meshes The Wrestler with Black Swan, intertwining their two storylines with the change of making Natalie Portman's character the estranged daughter of Mickey Rourke's character), I've been giving some consideration to how the storylines of Berberian Sound Studio and Lords Of Salem might be overlapped.

There are a few problems:
  • Lords is set in Salem, Berberian in Italy.
  • Lords appears to be set in the present day, Berberian is a period piece set in the 70s
  • There's no immediately obvious way to have any characters from the two films meet or interact.
Nonetheless, the idea does have some potential. Since both films will need to be cut down, I think the way to proceed would be to cut down any elements of Lords that make it glaringly obvious to a casual viewer that the period is wrong - I'm thinking things like technology here rather than clothing or props. Then cut Berberian such that the film being edited is an English-language feature - ie Lords Of Salem.

Given how strange and unsettling both films are, I think there's also scope for some experimentation with things like suggesting a crossing-over between films (eg maybe have Toby Jones opening or closing a door, then cutting to Sherri Moon Zombie responding to that door and not making it entirely clear what's happened).

At the moment this is just another idea percolating at the back of my mind - it'll have to remain that until at least such a time as I pick up Berberian Sound Studio on DVD and can make some notes on its structure. I think it's a promising idea, and one I look forward to experimenting with in future.

Tuesday, 16 July 2013

Cinema/Idle Fanedit Ideas: Pacific Rim & Now You See Me

I went to see Pacific Rim recently. It was a lot of Big Robots Punching Big Monsters fun, and I really enjoyed it. It's not a perfect film, however - the great cast is given some almost paper thin characters and little chance to flesh them out. The action sequences are great and achieve what many blockbusters in the last couple of years have failed - which was to hold my attention and interest all the way through the third act, and the effects are magnificent.

It occured to me, however, that there might be some interesting mileage in an edit combining Darabont's The Mist, Del Toro's Pacific Rim, and Edwards' Monsters - basically having The Mist as Act 1, where the creatures appear for the first time and cause havoc; Pacific Rim as Act 2, where human society gets to grips with the idea of these monster attacks happening regularly and comes up with ways to stop them; and Monsters as Act 3, where we see a post-monster world where the defences in many areas have failed but the big monsters are no longer the threat they were previously.

I also watched Now You See Me, a similarly-engaging and fun film about a group of magicians who team up for a series of heists. It was mostly very good, though it could do with some pruning in the third act - it becomes quite expository and spends a little bit too much time spelling out how certain tricks were achieved even though you've already been given enough information to work this out. I enjoyed it, though, and would quite happily watch it again so I may pick it up once it's out on DVD and see what can be done to fix its few flaws.

Thursday, 11 July 2013

True Fanedits vs Extended Editions

One of the things I've been finding interesting (and a touch frustrating) lately is the contrast between working on an Extended Edition project vs a True Fanedit (using the Fanedit.org definitions). My assumption was that, since an Extended Edition simply reinserts scenes into the existing film and is mainly concerned with ensuring that the transitions to and from the new material are as smooth as possible, they would be easier.

Hence my hasty, too-fast release of Eurotrip: The Long Way Round, which is still a work in progress while I try to figure out if there's any method available to upscale the deleted scenes footage without making it look dreadful. (It's not looking promising - the rule of thumb in graphic design is that if you want to use an image for print, don't upscale by more than 25% at most, and to get the deleted scenes footage to match the frame size of the original film, I'm having to increase it by ~35%...)

In contrast, I had fully anticipated a True Fanedit like Scott Pilgrim: Punch-Out!! Edition to take longer, because although it mainly removed material from the film, the way in which I was trying to change things meant that a lot of experimentation was required to figure out what would work, and what wouldn't.

There again, I have a Saw edit in mind that is technically a True Fanedit but only changes a very small amount of the film towards the end and adds some additional footage after the main feature. The only reason this can't be done as a weekend job is that I need to edit the audio in Audacity then remux the audio and video together. I'm very inexperienced in this area so it'll take me a while to get right, but it's all part of the learning process.

All in all, what I'm getting at is that there is no such thing as a quick fanedit, at least not for someone at my skill level. Which is somewhat frustrating, but probably a good thing - because knowing it can't be done quickly helps to rein in the impatience to get something released...

Monday, 1 July 2013

Workflow

I saw some discussion about workflow recently that got me thinking. The biggest challenge I've found with fanediting has definitely been understanding the technical concepts underpinning editing, and how they relate to the software used for editing. I have a tendency to try and learn things on the fly, which is fine in some ways but means that I can miss out important aspects that I might have caught if I had been more methodical initially. With that in mind, it seems worthwhile to try and break down my workflow for editing projects. Being new to this, I'm sure experienced video editors like some of the long-standing members at FE would grimace at certain steps, but I'm gradually learning how to make fewer mistakes.

Firstly, I dump the contents of the disc to my drive. For the time being, I'm constrained to editing from DVD, so I usually use DVD Decrypter. I tend to demux the audio and video streams into one file each (m2v for video, ac3 for audio). I'll also dump the entire disc in file mode.

Next, I start the film playing as normal in VLC in windowed mode, and make an initial changelist in a text editor. This won't necessarily be a final changelist - some changes are simple and work as intended, others are more complex and have unintended repercussions.

Depending on the nature of the changelist, I may or may not need to substantial audio editing like removing or replacing music. I open the AC3 file in Audacity and render it down to a 2-channel stereo AC3 file which I'll use for the first pass; if more substantial audio changes are needed I'll come back to Audacity with a more refined audio changelist.

I open up my current editing package - Premiere Elements 10. There are a number of issues with using PrE 10 for editing; primarily its bad handling of 5.1 audio and its limited DVD authoring options - this is why I'll use a stereo file for the first pass. I create a new project and import the M2V and AC3 files I've created. If I know I'll need other assets, I import those as well. After waiting for the files to be conformed, I save the project and put the main audio and video files onto the timeline. I normally find a scene with dialogue to test the alignment of the two files and ensure that they're correctly synchronised.

Now, I'm ready to start working on the changes. If I anticipate having to perform any significant audio editing, I start at the end and work in reverse, because I'll need accurate timestamps all the way through for the audio editing (for example, where I want to use the start and end of a dialogue segment, trimming the middle, and moving the background music so that the cut is non-obvious). The editing process itself is easy - generally a case of inserting a cut at the beginning and end of each segment to remove, and making sure the transitions are smooth.

If I don't expect any substantial audio changes, I'll just work forwards from the start.

For projects involving substantial audio editing, the process is effectively the same in Audacity - open the AC3 file, start at the end and work backwards making the changes as indicated by the precise changelist. Upon completion, I save the project and then export as a 2 channel AC3. I then import this into the PrE project and replace the placeholder audio track, again using a dialogue scene to test for alignment.

Once the changes are made, I export the project as an MP4 for previewing and error-checking. More often than not, I find it a good idea to leave the project alone for a couple of days and then watch the MP4 - it helps to have a little distance where possible. If I'm unsure about the narrative flow at this point, I'd reach out for help with previews from friends or the FE community.

If there are issues of any sort, it's time to go back and iterate through again. If the problems are with the narrative, the original changelist needs to be reviewed. If the issues are with the implementation of the edits (audio or video transitions between segments, or a drop in quality) then it's time to check the source files and each change that has been made.

When that's finished, it's time to export as MP4 and test again.

If the goal is just to make an edit for myself, I can stop here. If I'm hoping to release an edit to the fanedit.org community, there's some more work to do.

Firstly, I decide whether to create a DVD to go with it. Usually if I'm going to bother with a DVD, I try to come up with some extra feature of some sort. I'll import the required source material into the project, and check that the extra feature works as necessary. Then I set the chapter markers, verify that the previews on the chapter screen are displaying correctly, and export the DVD files. Once this process is complete, I create a new project in CD Burner XP, import the DVD files and use them to create an ISO image. It's important to verify that the ISO image plays correctly - I test this first by mounting the ISO as a virtual optical drive, then by burning it to disc and playing that. On occasion I've had corrupted exports (usually due to running system-intensive software at the same time as the video export process); the same is true of DVD burns.

Secondly, I try to come up with some cover & disc art for the project. In my case, I'll tend to have related ideas for my cover/disc art and my DVD menu (because it makes the creative process easier). That's mostly a case of opening the relevant template in Photoshop and working on the design until I'm happy with it. I usually export as TIFF and PDF.

Saturday, 29 June 2013

Currently-in-progress edits that I eagerly await

These are some in-progress fanedits that I eagerly look forward to watching:

Batman: Winter Sonata

I confess, I've never watched Batman & Robin. I missed it when it came out (despite initially enjoying Batman Forever, despite its many flaws) and by the time I thought I might take a look at it, its dreadful reputation drove me away. However, turning it into a black & white silent film with a substantially changed storyline sounds fascinating to me, and the preview clips I've seen of this edit make me think that the end result should be remarkable. It seems it'll be a while yet before we get to watch it.

The Story Of Leonidas And The 300 Spartans

I'm not a big fan of Zack Snyder's general visual style, and 300 was a good example of what I don't like - relatively little narrative and excessive slow-motion with tweaked colour make it something I just didn't find interesting or rewarding. This long-gestating project from Rogue-TheX looks to have involved a superhuman amount of work, but promises to turn an overly-stylised load of nonsense into a glorious faux-B&W-era epic.

X-Men Origins: Magneto

Magneto is probably the most enjoyable recurring character across the majority of the X-Men films, so an edit expanding on his story in First Class to bring in material from the original X-Men trilogy could well be better than any of the original X-Men films.

Nosferatu: Amateur Experimental Digital Score

I don't know when scaperat might finally find the time to finish this, but I'm very fond of the silent black & white horror films from the German expressionist movement. An edit based on a public domain film, with a new score and reworked visual elements, sounds very interesting. It's just a pity there aren't more films in the public domain across the world.

I guess what we can all learn from this is that I'm a big sucker for edits that adopt the visual style of silent black & white films.

Friday, 28 June 2013

Cinema/Idle fanedit ideas: World War Z

I made the rather silly decision to watch World War Z recently. I did not enjoy the experience, because it was in my opinion a bad film, for a number of reasons. Frustratingly, I found that there were a few clever or promising moments within it - and had they build upon those moments, it could have at least become a solid if unexceptional film about a truly global zombie outbreak, with a scale beyond anything we've seen so far.

Warning : spoilers follow. If you don't want 'em, stop reading.

Unfortunately, even in the first ten minutes the film nails its colours to the mast - the quite-nicely-done scene showing the collapse of societal order in New York is marred by Magical Physics-Defying vehicles like a dumptruck that can plow through an entire city block's worth of cars, crushing them and tossing them aside, without losing any momentum. The CGI for large crowds is unexceptional at best, and clearly false-looking all too often. Which is sad, because my most recent preferred reference point for this would be either The Divide or Fase 7.

Beyond this, the closest the film gets to solid scenes in my opinion is when Gerry Lane lands, with virologist and SEAL team in two, in South Korea to try and track down Patient Zero. They meet some broadly competent soldiers and collect some confusing (and subsequently ignored) information that contradicts previous details about how infection works, and then it all goes to hell because, in preparation for a complex operation in which silence is absolutely essential, Gerry Lane doesn't think to turn off his mobile phone and - wouldn't you know it? - his wife attempts to call at an inopportune moment. Cue zombies chomping on all around him. (It didn't help that, after being told to keep absolutely quiet, several characters are then shown cycling to a specific location on badly-oiled squeaking bicycles....)

After here, the film goes downhill - the action sequences try to up the scale but don't succeed in engaging you (again, too much cheap-looking CGI), and the narrative is hobbled by a need to location-hop while ignoring a far more obvious alternative course of action - including an inexplicable and ridiculous final journey, where the focus is scaled down to be more intimate.

I don't particularly imagine WWZ will be particularly salvageable, myself. Certainly I think the theatrical version is a disappointing mess, a complete turd in the punchbowl if held to the quality standard set by the book.

So I have an alternative idle notion for a fanedit. A book-version of the film, which would use the expanded audiobook as its starting point, and use a combination of stock footage and footage from other zombie films to provide the visuals. Structurally, it might be better to approach this as a miniseries rather than as a film, but in any case I think this would almost certainly result in something more interesting than the mess of a film currently in theatres.

Thursday, 20 June 2013

Idle fanedit ideas: Oblivion

Like many faneditors, new or veteran, I find I have lots more ideas for fanedits than I have time to work on them. In particular I have a number of projects I'd like to tackle, but which will require better skills or tools than I currently have.

 I figure it couldn't hurt to take some of the less pressing ideas and to a brief write-up of them; if nothing else it's good exercise in thinking through the process of restructuring the narrative and trying to spot any obvious problems.

First up, Oblivion.

I saw this with my nephew (who's closer to the target audience age than I am) and his dad (who's not). It wasn't bad, as far as high-concept blockbusters go, but I found it frustrating that it lifted good ideas from a bunch of far better films but didn't bother meshing them into a particularly convincing whole. A lot of what's on screen is actually pretty good, surprisingly - heck, the blatantly-stolen-from-Moon plotline about Cruise's character even gives us a reason to forgive Tom Cruise basically playing Tom Cruise. But it never really takes off.

Personally, I would have opened with a trimmed version of the original space mission; voices would have radio crackle and other effects applied to try and disguise the fact that it's Jack and Sally speaking. We'd basically find out that the Odyssey was on a mission within the Solar system and was redirected when an extraplanetary object of some sort was found, then cut to silence and the title. If I wanted to have fun with it, I'd possibly use some footage from 2001: A Space Odyssey or Sunshine and try to swap in dialogue fragments from GlaDOS in Portal 1 & 2 in place of Sally's voice.

I'd see if anything could be done with the clumsily expository opening narration - perhaps see if we can frame it so that this is part of the conversation between Jack and Julia. The film would then progress normally from here to the encounter in the football field.

I'd trim as much of the American Football reminiscence on the ground as possible (perhaps cutting it to "I heard about that game." "Please don't say it was a classic." "It was a classic!"), because we need at least a little bit of banter between Vic and Jack to show how they work together.

I'd also try and trim the scenes showing the Scavs, to limit how much we see of them - because the subsequent reveal that they're human is anything but a reveal in the theatrical release. It needs to be more surprising.

I'd also try and cut back the flashback scenes as well - they were horrendously clumsy, as was the reveal with Julia. They'd need pruning, but it might be possible to make them work better by fitting them into the rest of the film in a non-linear manner. Alternatively, I'd do what I could with filters and distortion to garble them and make them more mysterious/confusing since Jack's supposed to have had his memories wiped.

Unfortunately, I'd really like to excise the scene where the three drones break into the Scav's base and wreak havoc, because it doesn't really make sense and reeks of being contrived to allow the plot to end with Jack and Breech being space cowboys. If at all possible, I'd prefer the drone to be faulty from the beginning and Jack to suggest flying up there because it's the easiest solution. I'd remove the couple of bits suggesting Julia's going up, because there's no payoff to tricking the audience about her presence or absence in the Tet - the deception is only necessary for TetSally.

The trip up to the Tet would have an abridged version of the original sequence - since we already known about the Odyssey's journey from the start of the film, I'd fade into the sequence when the Tet locks them with a tractor beam and leave it unfold from there; though I'd consider cutting back to Jack piloting the ship with just the soundtrack overlaid occasionally, to keep the momentum of his flight to the Tet going.

If possible, I'd trim the cheesiness of some of the interaction between Breech, Jack and TetSally within the Tet itself. After the explosion, I'd fade to black - no expository demonstration of the dones deactivating, no nonsense with Tech 52 finding Julia. Ideally, I'd find footage (possibly from Predators or a similar film) to suggest that humans have persevered and life continues, albeit in a technologically limited manner for the time being.

I don't know if I'll bother picking Oblivion up on DVD, much less attempting an edit of it. Maybe once it's in the £5-or-less bins at my local supermarket. But these are my notions for how to tighten it up and redress the balance between the ideas and the action, because it started with a good pedigree by virtue of the films from which its screenwriters took inspiration.