Thursday, 11 July 2013

True Fanedits vs Extended Editions

One of the things I've been finding interesting (and a touch frustrating) lately is the contrast between working on an Extended Edition project vs a True Fanedit (using the definitions). My assumption was that, since an Extended Edition simply reinserts scenes into the existing film and is mainly concerned with ensuring that the transitions to and from the new material are as smooth as possible, they would be easier.

Hence my hasty, too-fast release of Eurotrip: The Long Way Round, which is still a work in progress while I try to figure out if there's any method available to upscale the deleted scenes footage without making it look dreadful. (It's not looking promising - the rule of thumb in graphic design is that if you want to use an image for print, don't upscale by more than 25% at most, and to get the deleted scenes footage to match the frame size of the original film, I'm having to increase it by ~35%...)

In contrast, I had fully anticipated a True Fanedit like Scott Pilgrim: Punch-Out!! Edition to take longer, because although it mainly removed material from the film, the way in which I was trying to change things meant that a lot of experimentation was required to figure out what would work, and what wouldn't.

There again, I have a Saw edit in mind that is technically a True Fanedit but only changes a very small amount of the film towards the end and adds some additional footage after the main feature. The only reason this can't be done as a weekend job is that I need to edit the audio in Audacity then remux the audio and video together. I'm very inexperienced in this area so it'll take me a while to get right, but it's all part of the learning process.

All in all, what I'm getting at is that there is no such thing as a quick fanedit, at least not for someone at my skill level. Which is somewhat frustrating, but probably a good thing - because knowing it can't be done quickly helps to rein in the impatience to get something released...

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